Sunday, January 16, 2011

German RR tracks

  
     When dealing with something like a railroad, a check point, a factory or a prison - it takes very little to imagine the general layout of things since many of them are thematically connected and most of their parts are already present in the editor.
     If one checks the folders with parts of the original  game templates - they'll notice that the developers left a lot of unfinished buildings, settings, etc. Some of them might prove to be useful. Like this building, for example.
    The last one appears a little too dark. I am still unsure what lighting changes to implement. H&S regular "per hour" lighting is too colorful and has backgrounds that are a bit too bright, creating an illusion of floating on a mystical island high in the sky. Besides, unless the background is black any secret underground structures will be immediately revealed. Hmm...

  
     The yellow light does make it look cheeful!

    
     This height map gave me some major headaches. Especially the objects on the bridge (since I use templates for almost everything). After some DeltaZ adjustments everything seems to be fine (the passability, destructability, etc.) 

    
     One of my first templates. I recall going a bit too radical with Hue changes (for the roofs and the window frames) not realizing the necessary reduction in color saturation. It was taken care of later though.

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