This image is of one of the missions you'll be able to choose. (Okay, it's not all about me and alcohol. Blunter is just a Booze baron and thus is part of the story.) Several competing groups try to gain monopoly on alcohol distribution in West Berlin. Becoming one of the suppliers could be a good cover up for a Soviet counter-intelligence officer. The border guard are bribed, the train is loaded. But wait ...first enough booze needs to be aquired ...right?
Dedicated to Nival Interactive's masterpiece Silent Storm (S^2), Silent Storm: Sentinels (S^3) and closely related Hammer and Sickle (H&S)
Saturday, September 13, 2008
Colonel Mikhalev's (a.k.a. "Mikhailich") new HQ
The address says "Ogare/V.A. Strabe 6. If you remember the original H&S had Peterstrabe 38 as the address of the first mission. It is obviously a cultural reference to Petrovka 38, which is Moscow Criminal Police HQ address. Ogareva 6 is a Leningrad/St.Petersburg Criminal Police HQ.
Anyway, that is Mikhailich's new base of operations where he resides during work hours. This particular mission is all huge sequence, giving the player a lot of information about what's going on.
Yes, the successful completion of the previous big mission (unraveling of "Operation Tornado" and neutralizing the threat it presented) - everyone got promotions. Lt.Colonel Mikhalev - to Colonel, Colonel Kuzmenko - to General, etc.
Here we'll see:
- General Kuzmenko (of MGB) consulting Mihailich (from counter-intelligence) about a radiogram they intercpted
- Colonel talking to one of his underlings
- The overview of the new HQ
Dutch Quarter, Blunter Bar, September, 1950
Volks Polizei (GDR's police units) are sniffing around the Blunter Bar in Dutch Quater in Potsdam, September 1950. Yes, the whole story starts with an alcohol deal "going bad".
The interesting thing about their officer uniforms is that they looked very much like sturmstaffel ones. And, of course, most of their higher ranking personel were former Wermacht (up to 80%). Hmm...
Also, you might have noticed the:
- Cars now have destructible lights (front and back)
- houses have street names and numbers
- most of the walls, windows, doors and their frames have different textures. More European than the original Silent storm.
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